home *** CD-ROM | disk | FTP | other *** search
- $faf|2-The Full Docs
-
-
-
-
-
-
- |1-For
-
-
- |2-Speris Legacy
-
-
-
-
-
-
-
-
- $fff Sent to us by Canada / G$P
- $faf
- |1-THE PLOT
-
-
- $fff
- It was the same old story, the evil Prince Gallus slew his brother
- Kale to gain the Kingdom. Now only Cho, boyhood friend of Kale, stood
- in his way. This was Cho`s chance for adventure. His chance to prove
- his worth. He couldn`t wait for Gallus to seek him out. Instead he
- would take the fight to Gallus, and end the threat to the Sperisland
- forever.
- $faf
- |1-THE LAND OF SPERIS
-
-
-
- $fff Cho begins his quest from within his home in Sharma City. The quest
- through Speris will take you through many adventures in different and
- unusual locations. You play the character Cho, guide him through his
- quest to overcome the evil Gallus. You are given complete freedom to
- traverse the entire land of Speris. All locations are there for you to
- discover and explore, be wary as some are hidden and not so easily
- found..!
-
- On your journey you will meet many weird and wonderful people, both
- good and evil, who may hinder or help your quest.
-
- $faf|1-LOADING THE GAME
-
-
-
- $fffMachine Requirements
-
- The Speris Legacy will run on any 1200, 4000 or CD32 and most
- compatible CD-ROM drives.
-
- Disk Version
-
- Reset your Amiga and insert disk 1, the game will then automatically
- load. Follow all onscreen prompts and change disks only when requested
- to do so. Remember to keep game disks write-protected at all times to
- prevent accidental erasure of game data. A hard disk installation
- program is available, please refer to the readme file.
-
- THE GAME SCREENS
-
- $faf|1-1. Title screen
-
-
- $fff
- This screen is presented on loading. All options are selected by
- use of cursor keys, joypad or joystick to highlight the desired option
- and pressing the primary fire button or key.
-
- START NEW GAME - Cho begins his quest.
-
- LOAD GAME - See LOAD/SAVE GAME section to use this option.
-
- $faf|1-OPTIONS MENU
-
-
- $fff
- This allows access to a sub-screen where you can select your Control
- Method, Redefine Keys or return to the Main Menu. Control Method allows
- selection of keyboard; one button joystick; two button joypad or CD32
- joypad. Key definitions allows you to completely redefine all the
- keyboard functions in the game.
- $faf
- |1-2. Main Screen
-
-
- $fff
- SELECTED OBJECT - TOP LEFT OF SCREEN (2ND ICON) - Shows which of the
- items Cho has selected for use.
-
- SELECTED WEAPON - TOP LEFT OF SCREEN (1ST ICON) - Shows which of thr
- weapons Cho has selected for use.
-
- SCORE - TOP MIDDLE OF SCREEN - Extra points are gained by killing
- enemies and solving puzzles.
-
- VITALITY BAR - TOP RIGHT OF SCREEN (VIT) - Cho`s health. If this is
- depleted Cho will perish and his quest has ended.
-
- EXPERIENCE BAR - TOP RIGHT OF SCREEN (EXP) - Gives a measure of Cho`s
- progress. As you gather experience by overcoming monsters and other
- evil inhabitants. You are rewarded with an increase in vitality.
-
- POWER BAR - BOTTOM MIDDLE OF SCREEN - Using this will increase the
- efectiveness of certain weapons.
-
- GEMS - BOTTOM LEFT OF SCREEN (3 FIGURE ICON) - Shows how many gems you
- carry. Gems are the main form of currency within the Sperislands. Cho
- can use those which he collects to buy items in the shops.
-
- BOMBS - FAR BOTTOM LEFT - Shows how many bombs you carry. Cho can use
- bombs to remove certain obsticles in his path. A more adept player can
- use bombs to a more deadly effect.
- $faf
- |1-3. INVENTORY SCREEN
-
-
- $fff
- WEAPONS - LEFT - All of the weapons Cho has discovered in his quest are
- displayed here.
-
- OTHER OBJECTS - RIGHT - All non-weapon items discovered by Cho are
- displayed here.
- $faf
- |1-4. THE MAP SCREEN
-
-
- $fff
- The map screen is automatically displayed whenever Cho leaves a
- location. To move from one location to another simply move Cho along
- the map to the place you wish to visit. When a question mark is
- displayed above Cho`s head press the primary fire button or key. A
- prompt will be displayed giving you the option to confirm that you wish
- to enter a location.
- $faf
- |1-5. LOAD/SAVE GAME
-
-
- $fff
- Cho`s progress can be saved at any point within the game. Accessing
- the save game screen can be acheived by pressing F5 on the keyboard.
-
- ----------------------------
- | |
- |>Sharma Tester..<LOAD |<---- Loads previously saved game position
- | |
- | [EMPTY]....... SAVE |<---- Saves current game position
- | [EMPTY]....... |
- | "" ........... FORMAT |<---- Formats a blank disk for save game
- | "" ........... | position
- | "" ........... PLAY |<---- Returns back to the play screen
- | "" ........... |
- | "" ........... |
- |__________________________|
-
- Additionally, saved games can be loaded directly from the title
- screen fo faster loading.
- $faf
- |1-CONTROLS
-
-
- $fff
- Keyboard/Joystick - Default values Cho can be controlled through a
- compbination of keyboard, keyboard and joystick or by using a joypad.
-
- KEYBOARD
- UP ARROW - MOVE CHO UP
- DOWN ARROW - MOVE CHO DOWN
- LEFT ARROW - MOVE CHO LEFT
- RIGHT ARROW - MOVE CHO RIGHT
-
- JOYSTICK
-
- UP - MOVE CHO UP
- DOWN - MOVE CHO DOWN
- LEFT - MOVE CHO LETF
- RIGHT - MOVE CHO RIGHT
- FIRE BUTTON - FIRE NO.1
-
- _- - CYCLES BACKWARDS THROUGH OBJECTS COLLECTED
-
- += - CYCLES FORWARDS THROUGH OBJECTS COLLECTED
-
- <, - CYCLES BACKWARDS THROUGH WEAPONS COLLECTED
-
- >. - CYCLES FORWARDS THROUGH WEAPONS COLLECTED
-
- RIGHT AMIGA KEY - FIRE BUTTON NO.1
- RIGHT ALT KEY - FIRE BUTTON NO.2
- F2 - Enter INVENTORY MENU
- F5 - Enter LOAD/SAVE MENU
- $faf
- |1-General
-
-
- $fff
- Joystick/joypad fire buttons substitute for both fire#1 and fire#2.
- (If using a one button joystick the keyboard must be used for the fire#2
- function). All the keyboard functions can be redefined from within the
- options menu.
-
- 2 CD32 CONTROLLER
-
- TOP LEFT BUTTON - REWIND, Cycle backwards through weapons
- TOP RIGHT BUTTON - FAST FORWARD, Cycle forwards through weapons
- DIRECTION BUTTONS - Pressing in the direction you wish to move will
- allow you to navigate around the play area.
- START BUTTON - PAUSE, This button allows you to enter the SAVE/LOAD MENU
- GREEN - This button allows you to enter the INVENTORY MENU
- RED(Fire#1) - This button allows you to LOOK AT, TALK or USE WEAPONS
- BLUE(Fire#2) - This button allows you to USE, GIVE and PICK UP objects
- YELLOW - Cycles through objects held in inventory. Hold button down and
- press either REWIND or FAST FORWARD
- $faf
- |1-General
-
-
- $fff
- The green button will enter the inventory screen. It is also
- possible to scroll back and forth through Cho`s weapons without
- accessing the inventory screen by pressing the top flipper buttons.
- Alternatively, to scroll through Cho`s objects, repeat the process
- whilst holding down the yellow button.
- $faf
- |1-Inventory
-
-
- $fff
- Pressing the F2 key or simultaneously pressing both fire#1 and
- fire#2 enters Cho`s inventory screen. Repeating this process will also
- exit from this screen. Cursor keys, joystick or joypad will move the
- highlighter. Pressing fire#1 selects the item highlighted for use and
- fire#2 gives a description of the item selected. This applies in both
- the weapon and objects submenus.
-
- During the game it is possible to shortcut this process. On the
- game screen use the `+` and `-` keys to scroll through all objects and
- the `<` and `>` keys to scroll through all weapons Cho carries. The
- object and weapon shown are both then ready for use.
- $faf
- |1-Fight
-
-
- $fff
- Cho uses his chosen weapon by pressing fire#1.
- $faf
- |1-Examine Object/Pick up Object
-
-
- $fff
- When Cho stands in front of certain objects and eye icon will appear
- above his head. You may examine the object by pressing fire#1 and pick
- it up by pressing fire#2.
-
- Some objects such as signposts cannot be picked up but can be
- examined.
- $faf
- |1-Talk/Use Object
-
-
- $fff
- When Cho is standing next to any of the inhabitants of Speris, a
- speech icon will appear indicating you are able to have a conversation
- with that character. Vital pieces of information can be gained in this
- manner.
-
- Fire#1 will start the conversation and you can choose Cho`s repl
- from the list. Other possible replies are then shown so you can
- continue talking. To finish the conversation select the bottom phrase.
-
- Fire#2 will attempt to use an object Cho has selected or, if a
- speech bubble is displayed, Cho will attempt to give the curently
- selected item to the person he`s talking to. Try using Cho`s items on
- other objects in the game. You never know what might happen..!
- $faf
- |1-Open Chest
-
-
- $fff
- Stand in front of the chest and press fire#1. Cho will
- automatically open the chest and pick up the contents before him.
- $faf
- |1-Operate Switches
-
-
- $fff
- When Cho stands in front of a switch, pressing fire#1 will trigger
- it.
-
- End
-